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Kit Instructions

Gaming in Libraries

  School holidays at Linwood Library | Boys playing video gameā€¦ | Flickr

Video games in libraries offer numerous benefits, including attracting new patrons, fostering community engagement, and providing educational and entertainment opportunities, while also promoting literacy, critical thinking, and social skills. Here's a more detailed look at the benefits:

Attracting and Engaging Patrons

  • Diversifying Library Offerings: Video games can attract individuals who might not typically visit libraries, broadening the library's appeal and user base. 
  • Community Involvement: Game nights, tournaments, and other gaming programs can encourage interaction with the library, staff, and community members in a fun and engaging way. 
  • "Third Place" Function: Libraries can become a community hub for gaming, offering a space for social interaction and cultural enrichment. 

Educational and Skill Development

  • Critical Thinking and Problem-Solving: Video games often require players to analyze situations, strategize, and solve problems, enhancing critical thinking and problem-solving skills. 
  • Information Literacy: Some games can be used to teach information literacy concepts, such as evaluating sources and identifying misinformation. 
  • Social and Emotional Skills: Cooperative and multiplayer games can foster teamwork, communication, and social interaction. 
  • Literacy and Creative Expression: Games can encourage literacy activities like reading and writing, and some games offer opportunities for creative expression and storytelling. 
  • Gamification of Learning: Libraries can use game mechanics to make learning more engaging and effective, such as through gamified learning programs and challenges. 

Educational Benefits

  • Curriculum Support: Games can be used to reinforce educational concepts and skills across various subjects, from STEM to language arts. 
  • Developing Cognitive Skills: Video games can improve cognitive functions like memory, attention, and reaction time. 
  • STEM Education: Games can be used to promote spatial reasoning, math, and logic, particularly in STEM disciplines. 
  • Language Learning: Games can be used to teach and reinforce language skills, particularly for language learners. 

Programming Ideas

  1. Host a Gaming Con at Your Library: Turn your library into a mini gaming convention! Offer game stations, tournaments, cosplay contests, and guest speakers on gaming culture and history. Consider adding a game design workshop or panels on esports and streaming.
  2. Host a Video Game Club: Create a space where gamers can meet regularly to discuss their favorite games, share strategies, and play together. Sessions can include themed discussions, cooperative gameplay, or exploring new releases.
  3. Create a Single- or Double-Elimination Tournament: Host a structured gaming competition where players compete in brackets until a winner is crowned. Choose popular multiplayer games or fighting games for an exciting event. Offer small prizes or certificates for participants.
  4. Host a Retro Gaming Night: Appeal to Gen X and Millennial gamers with a nostalgic throwback event featuring classic consoles and games. Provide a mix of single-player and multiplayer experiences while discussing gaming history and how it has evolved.
  5. Gaming and STEM Night: Showcase the science behind gaming! Host activities that explore coding, game physics, and AI. Feature hands-on experiences with robotics, game development software, or virtual reality.
  6. Esports Training & Team Meetups: Support local esports teams or casual gamers by offering structured practice sessions. Discuss teamwork, strategy, and reflex training while providing a place for players to hone their skills.
  7. Game Design Challenge: Encourage creativity by having participants design their own digital game concept. Provide game design worksheets and discuss what makes a game engaging and fun.
  8. Speedrun Competitions: Challenge players to complete levels or entire games as quickly as possible. Feature classic speedrun-friendly games and discuss techniques like glitches, routing, and split-timing.
  9. Video Game Storytelling & Writing Workshop: Explore how games tell stories through dialogue, world-building, and player choice. Have participants analyze narrative-driven games and create their own game stories or scripts.
  10. Game & Book Pairing Discussion: Host a discussion where participants compare video games with books that share similar themes. Examples: The Legend of Zelda and epic fantasy novels, Horizon Zero Dawn and sci-fi dystopian books.
  11. Accessible Gaming & Adaptive Tech Demo: Showcase adaptive gaming technology, such as controllers designed for players with disabilities. Discuss accessibility in game design and highlight inclusive gaming experiences.
  12. Cosplay & Character Creation Workshop: Encourage participants to dress as their favorite game characters and discuss the art of costume-making. Include a craft session where attendees design their own video game character and backstory.
  13. Virtual Reality Gaming Night: If your library has VR equipment, set up a night where attendees can experience immersive gaming. Offer a mix of action, puzzle, and exploration-based VR games for all ages.
  14. Parents & Kids Gaming Night: Bring families together with cooperative or competitive games suitable for all ages. Use this as an opportunity to discuss healthy gaming habits, online safety, and the positive aspects of gaming.

 


Innovative inclusion of video games in libraries? : r/Libraries

Other Resources:

Coding with LABO

 

Coding with Nintendo. Who knew?! Check out Toy-Con Garage below to find out more!

Nintendo Labo - Invent New Ways to Play with Toy-Con Garage - Part 1

 

Nintendo Labo - Invent New Ways to Play with Toy-Con Garage - Part 2

 

Nintendo Labo - Invent New Ways to Play with Toy-Con Garage - Part 3

 

Games included in Nintendo Switch with LABO Kit

Games included in Nintendo Switch with LABO Kit:

Benefits of Gaming in Libraries

Nintendo Switch Kit #2

PS4 w/VR #1

VR compatible games included in the PS4 w/VR Kit #1

Gran Turismo: Sport - PS4 VR Karts - PlayStation 4
Eagle Flight | Ubisoft | GameStop  

 

Other games included in the PS4 w/VR Kit #1 (non-VR compatible) 

SEGA Genesis Classics Bluey: The Videogame
Amazon.com: It Takes Two - PlayStation 4 : Electronic Arts: Everything Else Super Bomberman R 2 - PlayStation 4
LEGO Marvel Super Heroes - PlayStation 4  

 

Xbox 360

XBOX 360 Kinect

Microsoft Xbox 360 Kinect review: Microsoft Xbox 360 Kinect - CNET

 

Kinect Tips, Part 1: Setup and Biometric Sign In

 

Kinect Tips, Part 2: Voice Commands

 

Kinect Tips, Part 3: Gesture Controls

 

XBOX - Setup tips for your Kinect sensor and play space

XBOX - Troubleshoot issues and errors with the Xbox One Kinect Sensor

Benefits of Gaming in Libraries

Xbox One

Games included in the Xbox One Kit:

Hasbro Family Fun Pack (Xbox One)

Scrabble

Trivial Pursuit Live!

Monopoly Plus

Risk

 

 

Benefits of Gaming in Libraries