mBot
There are three different apps for the mBot robot.
1. MakeBlock - Play STEM Robots
2. mBlock Blockly - STEM education
3. mBlock - Learn Coding.
Explore mBot Tutorials #1: The Light Sensor
Explore mBot Tutorial #2: Object Avoidance
Explore mBot Tutorials #3: Line Following
Explore mBot Tutorial #4: Makeblock APP
Dash
There are many different apps for the Dash robot.
Device Compatibility with Dash
Video Tutorial #1: Unboxing Dash and Dot Robots
*Note: Building brick connectors not included in SCSL kit.*
Botley is a fun, screen-free way for kids to learn coding basics and problem-solving skills. Using a remote programmer, children can create a sequence of commands for Botley to follow—making him move, turn, detect objects, and even perform tricks.
Best for: Ages 5–10 (K–4th grade)
Skills developed:
Programming Ideas
Robotics Storytime & Free Play | Robotic Maze Challenge |
Robot Construction Derby |
Botley Activities by Learning Resources
The Code & Go Robotic Mouse introduces young learners to the basics of coding—without screens. Children program the mouse by pressing directional buttons on its back to create a sequence of steps, then watch it scurry across a grid or maze to reach the cheese.
Best for: Ages 4–8 (PreK–2nd grade)
Skills developed:
How to Use the Code & Go Robot Mouse by Learning Resources
Code and Go Robot Mouse Content and Activities:
The Switcheroo Coding Crew is a playful introduction to coding concepts, designed for younger learners. Children can snap together different vehicles (police car, fire truck, construction vehicle) and use a remote programmer to code the car’s path to complete “missions.” The themed mats and challenge cards make it easy for staff to set up engaging activities with little prep.
Best for: Ages 4–7 (PreK–2nd grade)
Skills developed:
Activity ideas:
Coding Critters combine storytelling with coding play. Each set comes with a pet (like a dragon or unicorn) that kids can “program” using directional buttons. Through guided storybook adventures or open play, children learn sequencing and problem-solving while caring for their pet.
Best for: Ages 4–7 (PreK–2nd grade)
Skills developed:
Activity ideas:
Coding Critters - MagiCoders Blazer and Skye
Coding Critters - MagiCoders Printables:
Bee-Bot is a bright, friendly robot designed to introduce directional coding. Children program Bee-Bot by pressing the arrow keys on its back, then press “go” to watch it travel the path. Bee-Bot is especially versatile, as it works with a variety of floor mats (alphabet grids, number grids, maps).
Best for: Ages 4–8 (PreK–2nd grade)
Skills developed:
Activity ideas:
The Code-a-Pillar is a segmented robot that teaches coding through physical play. Each segment represents a different command (forward, turn, sound, etc.). Kids snap the segments together to create a sequence, then watch the Code-a-Pillar crawl its programmed path.
Best for: Ages 3–6 (Preschool–1st grade)
Skills developed:
Activity ideas for libraries:
KUBO uses a unique “tagtile” system to teach coding and sequencing. Place physical tiles (forward, turn, etc.) in a sequence, and KUBO drives over them to follow the code. It introduces concepts like loops and functions in a hands-on, approachable way.
Best for: Ages 4–10
Skills developed:
Activity ideas:
Cubelets are magnetic blocks that snap together to form robots. Each block has a function—sensing, action, or thinking—and kids can experiment by combining them in different ways. There’s no screen or coding required, making them perfect for hands-on exploration and discovery.
Best for: Ages 6–12 (1st–6th grade)
Skills developed:
Activity ideas for libraries:
Get to know Evo
Introduction to Ozobot:
Get to Know Evo Ozobot lesson plan, activity sheets, and more.
Ozobots in Libraries: Engaging STEAM Learning
Ozobots provide interactive, hands-on learning that fosters critical thinking, problem-solving, and creativity. Adaptable for various ages and skill levels, they support both individual and group activities.
Key Benefits:
STEAM & Skill Development:
Ozobots make coding approachable and fun while preparing learners for the digital future.
Other Resources:
Ozobot YouTube channel - offers a variety of resources for educators and students, including tutorials, webinars, and demonstrations on using Ozobot robots for coding and STEAM education, with a focus on Ozobot Blockly and color coding.
Free coding programs:
Articles and Websites:
Project Manual (1 - 101) |
Project Manual (102 - 305) |
Project Manual (306 - 511) |
Project Manual (512 - 692) |
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RC Snap Rover® Manual |
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Getting to know the Code Kit
Find videos on each bit piece, lesson plans, prep tools, apps, and more resources for the Code Kit.
Base Inventor Kit
Space Rover Inventor Kit
Below are curated playlists of step by step how-to videos for building with the Space Rover Inventor Kit.
Note: the Space Rover Inventor Kit does require app bluetooth connection, specifically the *controls* section of the app.
Makey Makey Banana Piano for New Inventors!
Makey Makey is compatible with a variety of apps.
Parrot Mambo FPV Drone Parrot Swing Drone
Parrot Mambo FPV Drone
Parrot Swing
Programming Ideas
Beginner Drone Flight School
Drone Racing Tournament
Drone Obstacle Course & Mazes
Aerial Photography & Mapping
STEM + Drones: Physics of Flight
Drones & Weather Science
Drone Rescue Mission
Mission: Drone Delivery